Actions in combat
Action economy
Players' action consists of three action bars. Each ability will take a certain amount of action bars, and players can use them in their turn, or as a reaction once out of their turn.
Abilities available are: Primary attack, Special attack, Cast and Call/Olympian Aid. Call can be used only once per three turns.
Base movement speed is 30ft.
- Primary: 2 action bars.
- Special: 2 action bars.
- Cast: 1 action bar.
- Spells: depending on the spell.
- Call: 3 action bars.
Infernal Arms
Weapons their abilities
Stygian Blade - Stygius
Primary: Melee attack roll (
Special (Nova Smash): DEX Save 10ft radius on self,
Eternal Spear - Varatha
Primary: Melee attack roll (
Special (Throw): Ranged attack roll (
Shield of Chaos - Aegis
Primary: Melee attack roll (
Special (Bull Rush): 15ft straight line: DEX save,
Heart-Seeking Bow - Coronacht
Primary: Ranged attack roll (
Special (Volley Fire): 30ft cone, DEX Save:
Twin fists of Malphon
Primary: Two melee attack roll (
Special (Rising Cutter): Melee attack roll (
Adamant Rail - Exagryph
Primary: Ranged attack roll (
Special (Bombard): 10ft circle within range of 30ft, DEX save:
Other
Cast
Default: Ranged attack roll (
Can only be refreshed for each encounter.
- Infernal soul allows you to shoot all three casts at once if you wish, but only have the three for encouter.
- Stygian soul allows you to only shoot one at a time, but regenerates every round.
Spells
- Instantaneous: Spell effect happens as soon as you cast it.
- Concentration - up to 1 min: can be broken with damage and failed concentration check (CON).
- Concentration until used - up to 1 min: player is concentrating on this spell until the conditions are met and can be broken with taking damage and failed concentration check.