Actions in combat

Action economy


Players' action consists of three action bars. Each ability will take a certain amount of action bars, and players can use them in their turn, or as a reaction once out of their turn.
Abilities available are: Primary attack, Special attack, Cast and Call/Olympian Aid. Call can be used only once per three turns.
Base movement speed is 30ft.

  • Primary: 2 action bars.
  • Special: 2 action bars.
  • Cast: 1 action bar.
  • Spells: depending on the spell.
  • Call: 3 action bars.

Infernal Arms

Weapons their abilities


Stygian Blade - Stygius

Primary: Melee attack roll (1d20 + STR), 1d6 + STR damage.

Special (Nova Smash): DEX Save 10ft radius on self, 1d4 + STR damage to each enemy.

Eternal Spear - Varatha

Primary: Melee attack roll (1d20 + STR), 1d6 + STR damage / 10ft radius spin: DEX save -1d4 damage.

Special (Throw): Ranged attack roll (1d20 + DEX), 1d4 + DEX damage, and second ranged attack on recall: additional 1d4 damage. Range: 30/60

Shield of Chaos - Aegis

Primary: Melee attack roll (1d20 + STR), 1d6 + STR damage.

Special (Bull Rush): 15ft straight line: DEX save, 1d4 + STR damage to each enemy. Passive: +2 AC or use whole action to Completely Block all damage this round.

Heart-Seeking Bow - Coronacht

Primary: Ranged attack roll (1d20 + DEX), 1d6 + DEX damage.

Special (Volley Fire): 30ft cone, DEX Save: 1d4 + DEX damage to each enemy. Passive: Forego Cast and gain +2 attack and primary damage becomes 1d10.

Twin fists of Malphon

Primary: Two melee attack roll (1d20 + STR), 1d4 + STR damage.

Special (Rising Cutter): Melee attack roll (1d20 + STR), 1d8 + STR damage.

Adamant Rail - Exagryph

Primary: Ranged attack roll (1d20 + DEX), 1d6 + DEX damage. Range: 60/90

Special (Bombard): 10ft circle within range of 30ft, DEX save: 1d4 + DEX damage to each enemy.

Other

Cast

Default: Ranged attack roll (1d20 + DEX), 1d4 damage. Range: 30/60
Can only be refreshed for each encounter.

  • Infernal soul allows you to shoot all three casts at once if you wish, but only have the three for encouter.
  • Stygian soul allows you to only shoot one at a time, but regenerates every round.

Spells

  • Instantaneous: Spell effect happens as soon as you cast it.
  • Concentration - up to 1 min: can be broken with damage and failed concentration check (CON).
  • Concentration until used - up to 1 min: player is concentrating on this spell until the conditions are met and can be broken with taking damage and failed concentration check.